got the ball stuck on the bumpers, just keeps going back and forth forever. i got it to happen right at the start and im at 45k right now, no sign of stopping. maybe make multiple hits hits on the bumper in a row have less and less force?
Thanks for reporting! I have re-released the old version (v2.1.0) that doesn't have that problem and will look into a solution to this before releasing v3.0.0. As you say - possibly by reducing the force per hit, or I might add a bit of randomness in there.
i was wracking my brain trying to figure out how people were posting these massive scores when the flippers are so anemic they can’t even get the ball to the ramps, much less up them… then i realized that you’ve tied your physics to the frame rate. after adjusting from 100Hz to 60 the game became immensely more playable!
There is an update on the way that will keep the physics consistent for all Hz monitors. I am waiting for the guy who wrote the physics engine to release the code! These problems will be resolved soon.
Thanks for playing. That's impressive you worked out it was down to the Hz!
There seems to be some sort of bug, at least on chrome, where the gravity on the ball is way, way too high and the flippers can barely move it up. I'd love to try this again when the game is once more in a playable state.
lovely, it feels a bit weird how the flippers seem to send the ball always the same way, but it’s pretty solid
personally, I don’t like hoy the start leads to a wall that stops all momentum, but that’s just me
Especially the pixel art. Graphically speaking, you make a great job! The only things that could be improve in my opinion are the wheat texture and the ball which can roll.
On the other hand, you can improve the sound. The game is often silent. However the existing ones are really good. The most missing sound is the slingshots' one.
Gameplay wise, nothing mush too say apart from the chicken that could be turn off when the ball pass trough (not sure of this one).
Finally, in term of UI, it feels frustrating that the score go away when you finish the game. And configurable controls would be neat.
That's it for me. I hope these feedbacks would help you improving the game. As it is this pinball is already really good. I made some game already and I think I will play again in the future. Especially, if you make some updates as you mentioned in other comments.
Edit: I forgot to mention that it could be cool if you integrate tablet/phone controls as your game is playable on the web.
Also, it seems that when I got all the elements to increase the multiplier, the x2 light doesn't turn on. Not sure if it's a bug.
I agree the sound needs improving. I would like music and jingles but that's a lot to do so have kept it minimal until I can dedicate some time to that. I did have a sound effect on the slingshot, but it was triggering when the ball hit the opposite / adjacent sides so I took it out as it got annoying :). But it will be back once I have restricted it to the hypotemuse!
I like the idea about the chickens switching off. I will research what real-life pinball tables do in that situation.
Sorry to hear your score did not remain on the screen after playing. The game does attempt to save your scores to local storage. If stored successfully you should see your top 3 scores played in the header before and after you play. I suspect your browser isn't storing your scores for some reason. But I will update the game to ensure players always see their latest score regardless of whether the save to local storage was successful.
I'll consider the configurable controls. Or at least include more keys which trigger the flippers!
There are some graphical updates on the way so will see what I can do to improve those wheat icons :).
I replay quite a lot to your game. And it seems that your multiplier is a bit buggy after the first game. For instance if i end the first game with the multiplier to x4, when i complete the challenges on the second game it will go direct to x6.
"Your browser isn't storing your scores for some reason". That's totally it for sure! I wonder if the bug I have just described isn't related to the same issue (If the reset of the multiplier is made after the saving)?
Hello kubix_super, thanks for reporting. I have just uploaded a potential fix for this bug. I think it was to do with local storage. If you could try the game again. Hopefully the game does not freeze anymore?
Cheers. It's built with Phaser and Matter physics. Written in TypeScript. Matter physics is quite limited though so it took some time getting it to behave how I wanted. E.g. here's a code pen showing the basics for a flipper https://codepen.io/Calabi/pen/oNxNNJY.
Whatever language / engine you use I'd recommend spending some time working out the table layout. Give each table a theme. Add things to collect and accumulators. I looked at lots of old Bally tables for layout ideas, and the tables from Pinball Dreams and Pinball Fantasies which were the original inspirations for this game.
awesome stuff! it's got great visuals, and the gameplay feels really tactile with all those clicking sounds haha. controls are simple in the best possible way and overall just a very good experience! :)
Hi Oxey405, thanks for reporting. I have just re-published the game with a fix for that bug. The surface you got stuck on is no longer perfectly horizontal. This should never happen again.
Love this! I would recommend in the full version to have the ability to see the entire pinball machine as following the ball can be a bit disorienting. It's also better to strategize where you want to put the ball.
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I love the idea, but I tried now 4times to start a ball and 3 times it got stuck in the upper area. Looking forward to an update.
this needs a playdate port!
got the ball stuck on the bumpers, just keeps going back and forth forever. i got it to happen right at the start and im at 45k right now, no sign of stopping. maybe make multiple hits hits on the bumper in a row have less and less force?
Thanks for reporting! I have re-released the old version (v2.1.0) that doesn't have that problem and will look into a solution to this before releasing v3.0.0. As you say - possibly by reducing the force per hit, or I might add a bit of randomness in there.
IT'S STILL DOING DA THING
The power randomness of the triangle bumpers (slingshots) has been adjusted. Da thing has been reduced!
YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Nice style but the paddles aren't strong enough to shoot up? What am I missing?
I suspect your monitor is running on a high hz? The game does not currently run on certain monitors. There is a fix on the way for this problem.
ah ok! normal macbook pro m2.
So cute!
Thanks!
i was wracking my brain trying to figure out how people were posting these massive scores when the flippers are so anemic they can’t even get the ball to the ramps, much less up them… then i realized that you’ve tied your physics to the frame rate. after adjusting from 100Hz to 60 the game became immensely more playable!
There is an update on the way that will keep the physics consistent for all Hz monitors. I am waiting for the guy who wrote the physics engine to release the code! These problems will be resolved soon.
Thanks for playing. That's impressive you worked out it was down to the Hz!
it’s a common enough issue, lots of aaa games do this too :) it did however make me wonder how unplayable this game would be at 240Hz…
I implemented a fix which I am hoping solves this problem. Can't tell if it actually works though.
Hey, I would love to hire you for a project I am working on. Would you be interested in freelance work?
Hey. I work as a freelance developer. Please DM me on Twitter about work enquiries. Thanks.
I would but, your DMs are not on! Haha. DM me if you can @berrytheartist
Very nice retro pinball. I like it!
Thanks!
104,000
I play a lot of pinball
Very nice score! You must have hit some multipliers!
my high score is 32,600
It is a very good game but sometimes it doesn't start.
Thanks for reporting. I'll investigate that.
need on playdate!
That's a nice idea.
please 🫶
very nice and calming game. For some reason you dont get upset when you lose
Thanks. I am glad you find the difficulty okay.
I managed to put the ball back in the pinball shooter, Idk if that's a bug :/
That's not a bug. You should be able to pull the plunger again to release the ball.
There seems to be some sort of bug, at least on chrome, where the gravity on the ball is way, way too high and the flippers can barely move it up. I'd love to try this again when the game is once more in a playable state.
Hmm, thanks for reporting, I'll look into it. Do you have the same problem on Firefox or is this only affecting Chrome?
I have the same problem on opera GX. its such a shame because the art is really nice
I will investigate. Thanks.
I have this problem too. I can't reach the upper area at all
Great game, amazingly minimalistic
Thanks!
328,200 in one game. Got to 6x multiplier. Holy cow that was hard.
Wow that is awesome! I think I have only ever got to 250,000 when testing haha.
I really need to add a leaderboard.
What do the 1234 buttons do? Are they just points?
Yeah they are just points, but you get extra points when you hit all four.
I got
9,80010,500. (score)Not bad at all. Can you get to 50,000?
gettin a white screen. shots look good tho.
lovely, it feels a bit weird how the flippers seem to send the ball always the same way, but it’s pretty solid personally, I don’t like hoy the start leads to a wall that stops all momentum, but that’s just me
this is cool - i need to remind myself to put it into The Good Games
i bloody love this game!
Thanks. I think we have a similar taste in games samuelbromley.
Yeah an update !
Now i can read my best scores at the end of the game. The bug with the multiplier seems fixed.
However, the slingshots are still not working :( .
I noticed the animation of the mill when the ball goes on the wheat ramp. Not sure if that was there with the previous version.
I hope you will continue the development. I'm looking forward to new tables. :)
Yes the multiplier bug should be fixed. And as you say you should now be able to see your scores after you play.
I'll come back to those slingshots.
I added a couple of animations too - the spinning gates on the chickens and the turning of the windmill.
Thanks again for your feedback.
It's a really nice pinball.
Especially the pixel art. Graphically speaking, you make a great job! The only things that could be improve in my opinion are the wheat texture and the ball which can roll.
On the other hand, you can improve the sound. The game is often silent. However the existing ones are really good. The most missing sound is the slingshots' one.
Gameplay wise, nothing mush too say apart from the chicken that could be turn off when the ball pass trough (not sure of this one).
Finally, in term of UI, it feels frustrating that the score go away when you finish the game. And configurable controls would be neat.
That's it for me. I hope these feedbacks would help you improving the game. As it is this pinball is already really good. I made some game already and I think I will play again in the future. Especially, if you make some updates as you mentioned in other comments.
Edit: I forgot to mention that it could be cool if you integrate tablet/phone controls as your game is playable on the web.
Also, it seems that when I got all the elements to increase the multiplier, the x2 light doesn't turn on. Not sure if it's a bug.
Hi Kurondie,
I agree the sound needs improving. I would like music and jingles but that's a lot to do so have kept it minimal until I can dedicate some time to that. I did have a sound effect on the slingshot, but it was triggering when the ball hit the opposite / adjacent sides so I took it out as it got annoying :). But it will be back once I have restricted it to the hypotemuse!
I like the idea about the chickens switching off. I will research what real-life pinball tables do in that situation.
Sorry to hear your score did not remain on the screen after playing. The game does attempt to save your scores to local storage. If stored successfully you should see your top 3 scores played in the header before and after you play. I suspect your browser isn't storing your scores for some reason. But I will update the game to ensure players always see their latest score regardless of whether the save to local storage was successful.
I'll consider the configurable controls. Or at least include more keys which trigger the flippers!
There are some graphical updates on the way so will see what I can do to improve those wheat icons :).
Thanks Kurondie for your excellent feedback.
Hi again,
I replay quite a lot to your game. And it seems that your multiplier is a bit buggy after the first game. For instance if i end the first game with the multiplier to x4, when i complete the challenges on the second game it will go direct to x6.
"Your browser isn't storing your scores for some reason". That's totally it for sure! I wonder if the bug I have just described isn't related to the same issue (If the reset of the multiplier is made after the saving)?
Hi Kurondie,
I see what you mean about the multipliers! I will get that fixed as soon as I can. Will message back when resolved.
Thank you.
Nice game, I love the pixel art is very good, i love pinball and is rare to find a good game like this one is like 1 in 1 million.
Very very good.
Thank you S_h_r_e_k, glad you like it. There'll be a couple more tables later in the year so do check back. Thanks for playing.
Awesome game with really nice visual style
Thanks Adrift Dev.
When this cutscene with "press space to start"ends playing, the game freezes
Hello kubix_super, thanks for reporting. I have just uploaded a potential fix for this bug. I think it was to do with local storage. If you could try the game again. Hopefully the game does not freeze anymore?
Love this! Real fresh visuals, and controls great. : )
Thanks jpeg2k!
Neat premises - how is it done? Custom code?
I am looking at doing a pinbal game myself, any article/pointer on "old school" pinbal games you can share?
Cheers. It's built with Phaser and Matter physics. Written in TypeScript. Matter physics is quite limited though so it took some time getting it to behave how I wanted. E.g. here's a code pen showing the basics for a flipper https://codepen.io/Calabi/pen/oNxNNJY.
Whatever language / engine you use I'd recommend spending some time working out the table layout. Give each table a theme. Add things to collect and accumulators. I looked at lots of old Bally tables for layout ideas, and the tables from Pinball Dreams and Pinball Fantasies which were the original inspirations for this game.
awesome stuff! it's got great visuals, and the gameplay feels really tactile with all those clicking sounds haha. controls are simple in the best possible way and overall just a very good experience! :)
Thank you Kruxe. Glad you liked it.
Great game! I only got to 18,400 :(
free ball ! OwO
Yeah, if the ball ends up travelling too fast for the physics engine it can travel though walls! You'll get a free ball if that happens.
the ball is locked :
Hi Oxey405, thanks for reporting. I have just re-published the game with a fix for that bug. The surface you got stuck on is no longer perfectly horizontal. This should never happen again.
really great. just played for an hour!
I couldn't ask for a better compliment, thank you samuelbromley
great game, not bad
Wonderful little game, love the aesthetics!
Thank you Kjetterkvist
Love this! I would recommend in the full version to have the ability to see the entire pinball machine as following the ball can be a bit disorienting. It's also better to strategize where you want to put the ball.
Thanks for your feedback. A portrait view allowing you to see more of the table on some screen sizes is part of the plan for the full release.
amazing game, love 1bit games and pinball
9/10
Thank you mesoseven, glad you like it
run's well
it's vary good well made and all around good game to past the time
Thank you kmfrog
there's a slite frame drop but idk if it's my potato